2010 was a big year for Championland. Most of the year was spent developing a video game version of the card game Pixel Lincoln. This is still in progress and very time consuming, but at the same time it’s really exciting. We also had our big Kickstarter campaign for Lines of Fire. We received the funding needed to produce the game in just 4 days, and by the end we went well above our goal. We shipped about 50 copies out to the Kickstarter backers and sold others at a few conventions since. The response has been very positive and I’m itching to make some additions/expansions to the game. Other than that, I worked on ideas for a handful of other games. Some are ready for production, some are still being developed. The usual issues of time and money have stood in the way, but it’s a new year and time for a new plan.


In 2011 I would like to try out some new things. I’ve been working hard on learning both C++ and Objective C programming. Ultimately, I’d like to create some iPhone/iPad/iPad/iOS/etc versions of some of my board and card games. Why? Because the production is very inexpensive compared to a physical version of the game. These will not replace the physical versions. I’d like to be able to offer both. An app version for free or very cheap, and the limited collectors physical version. In order to fund a physical version, I may go back to Kickstarter or see if anything comes out of the apps. Just like the Kickstarter funding, any money that I receive from these games is going right into the next one.

As for the actual games, here are the ideas I have. I’d like to see an app version of Lines of Fire, Famous Missions, and Starts With/Ends With. I’ve been working on unreleased games like Cafe Catastrophe (100% done) and Wasteland (75% done). And I have ideas, sketches, rules, and notes on about a dozen others. I have a spider themed roll and move game that I’d love to do something with. The next step is a really nice prototype. That leads me to something that I need to do in 2011 that I’ve never really done before.

I need to take my prototypes and actually do something with them. I’ve never really pitched a game to anybody and I still feel uncomfortable with whole idea. But I need to make some connections and take some steps in that direction.

And finally I would like to get this website in order. It needs an update and some format changes. I’ll be working on it very soon.


Thinking outside of the box.

My obsession with boxes has quieted a bit. It was starting to make me crazy, so I stopped stressing about it. I found box that will look pretty good once decorated. It’s a nice thickness, the right size and a somewhat affordable price, at least in short run. It’s not quite the box you would see on the shelves of a store, but it’s not entirely homemade looking. Hopefully this one will work out.

The box is square and 4″x4″x2″. It’s a solid color with a foil imprint on the top. We’ll be adding some extra imagery for the final games, but these are cool. They’re a little different, but might help set us apart from others. Especially if we do some conventions. I have at least two games in mind for these boxes.

So… other than worrying about boxes, we’ve been working on other projects. A few are game-related, but also kind of not game related. Last night a few of us show some Famous Missions live game show segments. They will eventually all be released online, and so far one is viewable on YouTube.

Also getting ready for the Pixel Lincoln video game. Woo!

RECAP: October NJPA Board Game Meetup

Yesterday was the NJPABGA game day and release party for Famous Missions. It was one of the most interesting days yet.

Championland games
The game day doubled as a release party for Famous Missions. We debuted the game, sold a bunch of copies (thanks guys!) and had cupcakes and  goodie bags for everyone. The first 10 people received famous people heads-on-a-stick, and everyone received the XXXtra special promo card. A few games of Famous Missions were played, but I was 60 minutes deep into another game so I missed out.

We also tested Cafe Catastrophe and VolcaNOOOOOO! Cafe Catastrophe is nearly complete and the two times I played it went pretty well. It’s a fairly easy game to pick up, and everybody really liked it. But VolcaNOOOOOO! still needs some work. It was initially a tile based game and now it’s a board game. There are some weird bugs to work out. But even being super buggy, everyone stuck it out until the end and said they enjoyed it. Got some great ideas and getting ready for version 3.0.

Other games
I started out the day with a long game of Heroscape. Most of the time was setup, but we played with 5 or 6 players so it was long between turns. Alex developed an insane scenario (computer generated vikings that fight for God, but also the devil… trying to remove the other dudes and their dragon from the castle) and we jumped right in. I went on a semi-suicide mission and successfully slayed the dragon. My mission was accomplished, but I was killed before I had enough time to really celebrate. My team went down and the dudes kept their castle.

The dragon slayer:

After that I played a quick game of Zombies. We thought it would be quick but it went really long. The last few rounds were a little repetitive, but we battled until the end. I was (this) close to winning, but wound up killing myself. I take too many chances..

Next up was Cosmic Encounter.  I was really excited to try this out. It was Joe’s game so he kind of taught/referee’d. We needed it though, because none of us had ever played before. This game was really cool. I played really conservatively after the last few games. I also thought I was going to win this, especially after a few rounds of George and Alex messing up in my favor, but I thinned myself out enough to lose in the end. Nick won this one. I had a card in my hand that basically resets the game, but I didn’t want to be the one to go there after a game that lasted almost 2 hours. I already want to play again.

The last game I played was Scotland Yard. George has been talking about this since last month. Im Scotland Yard a team of players moves around the map trying to find an invisible opponent. George played the invisible guy, and Alex, Nick, Joe and I tried to catch him. I don’t know what happened but halfway into the game we lost Alex and Nick. Maybe it was because it was getting late, but both managed to use all of their movement cards and they were forced to stay immobile for the rest of the game. Neither were in a position of any help for our team. Joe and I came really close to getting George, but we couldn’t do it without another player. George slipped away and the game (and the night) was over.

There were a few games that I didn’t get to play. Alex tested Go Pound Sand and others played Wings of War and Save Doctor Lucky. A very light day for games, but somehow we played longer than ever. As always, looking forward to next month.

Famous Missions photos and .com

The game arrived the other day.  This is the first time since it came home that I even had a second to get on the computer and write about it. Initial thoughts: Really happy with how it turned out.  The only negative is that the box is pretty packed and I probably couldn’t fit one more card in if I tried… but I don’t think that’s too bad. Today is the release party, so hopefully the final version will go over well. It should be much more exciting than playing with just the card titles taped onto Pokemon cards. I’ll post some images tomorrow.

Also finished the new website: http://www.famousmissions.com. Not a ton there yet, but make sure you go and vote in the poll on the side. Within a few weeks the promo videos will be complete and available on the site as well as here.

Here are some images of the final game and the bonus missions expansion.

Famous Missions release party

Received a shipping confirmation. Famous Missions is on it’s way, and just in time for our release party. So excited.

Saturday October 17th
NJPA Board Game Alliance October Game Day
@ The Loft (at the Auction House)
100 West Merchant Street, Audubon, NJ 08106

We’re going to have the final game available for playing as well as purchasing (if you’re interested), fun random door prizes, snacks, and a cool promo card for everyone in attendance.

Michael Taylor will also be debuting the game in New Hampshire that night to his game group. We’ll try to get a few more copies out there in time for Saturday’s release.

I’ll post some images as soon as the game arrives, and if you pre-ordered the game, expect to arrive it sometime very soon.

We have a few copies still available for pre-order (see side bar), which comes with the 9 card “bonus missions” expansion. The link will stay up until Saturday, at which point we will start to direct sales to Guild of Blades.

Waiting for Famous Missions…

It’s been quiet because I’ve been waiting for Famous Missions to arrive. Super excited for it and it should be here soon enough. Next Saturday, October 17th, we’re having a launch party for Famous Missions at The Loft in Audubon, NJ. There will be some real cool giveaways, etc.

Other than Famous Missions, I’ve been working on a whole bunch of other games. A few are almost complete.

Cafe Catastrophe – A tile-based game where you try to seat and feed your customers before they walk out, or the food goes bad. This one is almost complete. Needs final artwork and a few rules tests and we’re good to go.

Lines of Fire – A tile-based defend your castle / head to head battle game, with lots of room to build. This one is finished, just needs completed artwork. The name isn’t final.. yet.

Volcanooooo! – A board game where you risk everything by building houses next to a volcano. The bigger the risk, the more points you get. When the volcano erupts, the houses will fall. This is another name that may or may not stay. Waiting on parts to arrive to continue testing this one.

That’s just about it. Those are the big three. Have others waiting on art (if anyone is up for doing some art, help is always appreciated) and others just waiting on ideas.

Famous Missions is off to print.

Pre-Order here for just $9.95. Pre-orders will now include 9 bonus missions!

I sent the game off to print last night and the game should arrive in a few weeks. I also printed up a set of 9 bonus missions to extend the gameplay. These will come free with all pre-orders and be sold for a few dollars on the site afterwards. A few of the bonus missions are: Win a tag-team wrestling match, prevent an alien invasion, and repaint the ceiling of the Sistine Chapel.

I also ordered one extra special bonus mission that will be announced at a later point. It’s a gamechanger, and super awesome. It was tough not to include in the main game. I’d like to continue to build off of this game with expansion decks as long as everything goes well.