The block game may now have a name.

And a logo too.


This name has been my favorite so far. The imagery looks like M’s and W’s so I was trying to work that into it, but this name says exactly what I wanted it to. I think I’m sticking with it.

Anyway, we’ve playtested the game some more and it only has one teeny issue to work out. Should be complete after a few more playtests. Here are a few images of the makeshift game in action last Saturday, and the board that I made (with ugly red pieces).


I’ve hit a wall.

Still trying to figure out the name of this game.

Basic idea: You move blocks around to help your little guy get to the other base. The blocks will defend your base, push your opponents blocks out of the way (or off of the board), and help create a path for your little guy to walk.

The blocks are kind of like walls, so most of the names below have “wall” in the title. Then I thought of using a chinese theme, and having it be the Great Wall of China. Doesn’t need to be the title, just the theme. Not 100% set on that, but I like it.

So here are the names I’ve come up with (with friends help).

The Sisyphean Challenge
Not Blockade
Mind The Gap
You Shall Not Pass
Walls at War
Wall Brawl
The Great Wall
The Greater Wall
The Greatest Wall
Walking Walls
Wandering Walls
Walls of Wonder
Ten Thousand Leagues Long Fortification
Warring States
The Mountain Pass
Khyber Pass
Walled In
Blood, Sweat and Stone
The Qiang Dynasty

Do any of them sound good to anyone? I’m really feeling a classic name, which I think some of these have, but I haven’t settled on any. Feel free to add to the list. I’ve gotten so stuck on a name that I’ve stalled any other progress with the game.

Blockade would have been a cool name.

Working on an unnamed game using little blocks of wood on an 8×8 grid. Each player has a people pawn that they are trying to get to their opponents base. Each player also has 5 moveable blocks of wood that are used as both defense (to protect your base) and offense (to block and provide a path for your pawn). Another feature of the blocks is that they can push other blocks into an open space. You can push your own (to move 2 pieces in one turn) or you can push your opponents blocks. You can even push another block right off of the board.

The game is really simple and there isn’t much more to it than what’s above. I’ve been scrambling for a really solid fitting name, and haven’t found one yet. I would also like to give it some kind of theme (for promotional artwork, and just to add a little to the game as well. So far I thought “Blockade” was awesome, but taken about 50 other times. Then I thought of the blocks as moveable mountains and thought “Mountainwalk”, but wasn’t too sure about it. They could also be boulders, and a friend suggested “The Sisyphean Challenge” for it’s ancient greek roots, but it’s hard to pronounce and write. Other weird ideas were “Mind The Gap” and “You Shall Not Pass!”.

The title could have any number of ideas in it. The theme (which hasn’t been decided). The blocks as walls, mountains, or boulders. The blocks being used as both offense and defense. The path (or pass) created for your pawn to travel through. The idea of outsmarting/defeating your opponent.

Putting way too much thought into the name. But the rest has been really easy. The entire concept came together in about 5 seconds while playtesting my brother George’s new game “Illuminarium”. Cool name; Latin for lighthouse, which is the main theme of his game.

Here’s a picture of the game so far. It’s really raw, and kind of embarrassing, but I wanted to add something visual to balance out my rambling description.