So we’re nearing the end of the Lines of Fire Kickstarter project and it went well beyond I ever expected to. We’re currently at $500, which is $150 more than the goal amount. I had intended to promote like crazy, and post more videos in the past two weeks and a few things (sicknesses, work, Pixel Lincoln, sicknesses, and more sicknesses) kind of took me by storm so I’m starting my last minute push right now.
I feel a little weird pushing it at this point, since we’ve passed our goal, but here’s why I’m doing it. Any extra funding is going to the next game project. The next game will either be Cafe Catastrophe or an unnamed underwater diving for gems game. They’re both fun and artwork is 100% complete, except the underwater game needs a name and a logo.
Another reason to buy it on Kickstarter is because you’ll save a few bucks and get a special playable card for Kickstarter backers only. I plan to sell the game for $12.00 plus shipping once Kickstarter is complete. Right now it’s just $10.00 and you get this awesome, playable, never before revealed card.
Also, we got the boxes and dice in. Everything looks great. Just waiting for the final cards and instructions and we’re ready to go.
That’s about it. Thanks again to everyone who helped make this happen. You guys are awesome.
I guess I shouldn’t have stressed so much about putting the game on Kickstarter. Today we’re at 93% and only $25 away from the $350 goal. But, I was worried about a few things.
1. Asking for help.
I never ask for help. If so, I really need it and I’ve exhausted all of my own resources. But for this game, it’s a little different. It’s not a life or death scenario. Life will go on if this game were to not be made. But I really feel confident about it and I want to take the next step in game design. I don’t want to go into credit card debt, or throw everything away due to financial reasons. So I thought about Kickstarter’s pledge system. I still stressed about it because I didn’t want people to think I’m being greedy by asking for them to help my creative needs.
2. Not reaching the goal amount.
I was really worried about getting some pledges and not meeting our goal amount. I thought it would be embarrassing to me and to the people who pledged, and it would definitely prevent me from giving it another shot.
Both of those worries are gone. After all of the support we’ve gotten from friends and fellow gamers, I feel really good. I feel super confident about this project, and I can’t wait to release this and start the next.
But of course, new worries have developed.
1. Monthly Gaming Project.
I went into this with the idea of a monthly gaming project. I have games that are ready for the next 3 months of the year. If we go above our Kickstarter budget, I’m going to start getting the next one ready. I do stress about the next game though. If I go to Kickstarter with whatever funding I don’t have leftover from Lines of Fire, is that being greedy? Doing projects back to back? I think it definitely sounds greedy, so I’ll keep thinking about how to handle it. Maybe I can go with a super inexpensive game idea next, and do it without any backing at all.
2. Meeting our goal amount.
I also stress out about if we pass our goal of $350. Do I continue to push the Kickstarter site? I think I will, just to help the next projects and to allow more pre-orders of the game with the bonuses.
I shouldn’t stress though. Things are really going well. Right now about 1/3 of the copies of Lines of Fire are called for and that’s really, really awesome. I’m at the point where I’m working on cover art and filling in all of the last minute details that weren’t even on my radar this time last week.
After going back and forth, and back again… I decided to launch Lines of Fire on Kickstarter. If you’re not familiar with Kickstarter, it’s a website where you launch a project and ask for funding. In return for the funding you will offer different rewards. For Lines of Fire, we’re offering the game and a few other things.
I hesitated about putting this on Kickstarter, but then I realized the worst case scenario is that the game doesn’t get funded. It’s worth a shot. Also I spoke with Jonathan Fisher last night (the artist for the game) and he said that he would offer some custom creature sketches for some of the pledges. This was an awesome idea, and I want one for myself.
So, if you’re interested, the Kickstarter link is above and right here: http://kck.st/dbGMdC. You can donate as little as $1. The entire budget is only $350, so the dollars really help! Also, if you know anyone that is interested, feel free to spread the word. It’s a huge help. Thanks!