Archive for November, 2008
Maze Game Pre-Order
STARTS WITH / ENDS WITH PRE-ORDER (Ships in early December)
$8.00 – Shipping is included
Box cover art!

Add comment November 25, 2008
Starts With / Ends With Pre-Order
STARTS WITH / ENDS WITH PRE-ORDER (Ships in early December)
$8.00 – Shipping is included!
Box cover art!

Add comment November 25, 2008
Pixel Lincoln – Final Box Art
Pixel Lincoln is now officially completed. It should be here within 2 weeks.
Here’s the full cover art.
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Add comment November 25, 2008
Pixel Lincoln – Pre-Order
So we’re really close to sending Pixel Lincoln off to print. Just finishing up a few final touches and we’re sending it out. In the meantime, if you are interested in pre-ordering the game, here is a paypal link.
PIXEL LINCOLN PRE-ORDER (Ships in early December)
$8.00 – Shipping is included!
Here is the box art (still unfinished)
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Add comment November 21, 2008
Pixel Lincoln Sidescroller – Enemies!
Thanks to everyone at No Week Will be Wasted for coming up with some amazing enemies. These are much better than the ones I came up with, and it’s going to make the game so much more exciting. We could always use more if anyone is up for it.
Here are a few. There are more, but I haven’t assembled them onto a card yet. I want to do a big group image once they are all done. And I’d love to do a cheesy realistic (or pixel) drawing for cover art, and make the cardbox look like a game box. It’ll all come in time.

I also thought of making some cards with the characters and small profiles/info to come with the game. I remember when Earthbound came with scratch and sniff cards. That was awesome because it was a video game that came with cards. But a card game that comes with cards…. Maybe? Maybe not?
Add comment November 11, 2008
Pixel Lincoln Sidescroller – Gameplay
This game is supposed to feel like a sidescrolling game from the good old NES days. It’s playable as a 1 or 2 player game. In the 2 player version, players will play one at a time just like in an old video game. 6 cards in a row will make up one level.
The gameplay is simple, but I added a few pictures to hopefully clarify everything.
-Use a penny as your character, and start at the log cabin.
-Roll a die to see how many spaces to move.
-You must move as many spaces as you roll.

-You cannot move backwards.
-Jumping onto a creature will kill it. Jumping into a flying creature will kill it.
-A jump consists of 2 moves. (1 diagonal up and to the right, and 1 to drop down to the ground)
-You can jump on top of a creature that’s on the ground, or into the bottom of a creature in the air.

-If you walk into a creature you lose a life and start back at the beginning of the level.
-You cannot jump into the air, unless you are killing a creature.
That’s the basic gameplay. The complete rules are still coming.
Add comment November 11, 2008
Pixel Lincoln Sidescroller
I wanted to make the first ever sidescrolling playing card game. It may have already been done, but I’m still claiming this to be the first. It’s the first that I know of.
The gameplay would be simple at first. You would move your character along a series of cards from left to right, trying to get to the end of the level. Since I plan to publish these games, I always try to work with accessible resources. I needed a token for the character and I thought of a penny. They’re everywhere.
So Pixel Lincoln came to mind.

He’s the main character. You place a penny on the cards and move him by rolling a die. He can jump onto other characters to kill them. There would be bosses at the end of each level, and other obstacles.
The basic layout of the game came about when messing with the blank Maze Game cards. The 4×3 grid seemed like a good size. I think 6 different cards placed in order from left to right will make up a regular level.

But Lincoln in his pixel form will never really be seen on the level cards. He will be on some of the bonus cards, and the artwork, but on the level he will be replaced by a penny.

The enemies will be in their pixel form on the cards. So far I made a pig and a crow. They were no fun at all. I haven’t finalized a game storyline yet. I was thinking realistic (growing up on a farm, going to Washington, Civil War, then the Ford’s Theater. But something like an imaginary world like Mega Man or Mario Bros with some bizarre versions of reality thrown in, could be a lot more fun.
So if anybody is up for taking a stab at creating an enemy, here is the blank pixel grid. Keep in mind the grid is a full frame, so only use the full height or width for a huge character. My email is JTagmire@gmail.com if you want to send anything over.
Add comment November 5, 2008
Introducing Starts With / Ends With
Starts With / Ends With is my second game. It’s even simpler than Maze Game, and reminds me of a personal favorite, Scrabble. The basic idea is to create the longest word you can think of, using the starting and ending letters that you draw. A two player game will consist of 13 rounds, and players will get 1 point for each letter of their word. It needs some tweaking, but here is what it looks like so far.

Off the top of my head I would say BEARDED for 7 points. But I’m sure there is a much better word than that.
4 comments November 3, 2008
Maze Game – Alternate Rules
Here is the fast-paced alternate way to play Maze Game.
Lay down a “Start” card on a table. Shuffle the deck. Take the top card from the deck and place it face up to the right of the “Start” card. If the maze connects, lay a new card the right of the previous card. If it doesn’t line up with your line, continue placing cards on top, until you find a connection. Cards can be spun 180 degrees to help complete the maze, but they must stay on top of their individual pile. Go until you run out of cards. When you are finished, count up how many cards you laid down (including the “Start” card) and that’s your score.
Here is an example of a 4 point game. My high score is 13 points.

The game is pretty much done. I just need to clarify all of the rules, and send it off for printing.
Add comment November 3, 2008